Realistic Texture Reconstruction Based on Associated Mapping

نویسندگان

  • Zicai Liu
  • Guyu Hu
  • Jianxin Luo
چکیده

In the virtual reality scene, the texture reconstructionprocess of real model is extremely complex. Generally, it requires integrating a large number of images with Most of these images associated with one or more of them. Hereby, an algorithm to extract the perspective projection matrix based on calibration method and an algorithm to construct associated view matrix based on feature matching are presented in this paper. In combination with these two algorithm, the realistic texture can be reconstructed by the Projection Texture Mapping. By this method, the complicated reconstruction process can be simplified. Experimental results show that this method is stable, practical and effective in the reconstruction of realistic texture.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

MTMesh: Image Based Mesh Reconstruction and Rendering

We present a new image based method of reconstructing and rendering models from a set of calibrated input images. First an improved hardware accelerated voxel carving method is used to obtain the voxels corresponding to the volume occupied by the model. Then a new method of real-time multitextured mesh is proposed in order to obtain realistic renders of the recovered models. This representation...

متن کامل

Automated 3 - D Reconstruction of Buildings andVisualization of City Models

This paper describes current research activities at ETH Z urich in automated 3-D reconstruction of buildings and their photo realistic visualization within the context of 3-D city models. Two conceptually diierent approaches to building reconstruction are presented: TOBAGO and ARUBA. The rst approach is semi-automatic and aims at the automatic structuring of manually measured 3-D point clouds t...

متن کامل

Uncalibrated 3 metric reconstruction and flattened texture acquisition from a single view of a surface of revolution

We describe a geometric approach for reconstructing 3D textured graphical models of surface of revolution (SOR) objects from a single uncalibrated view. Our approach is based on the fact that, for the object class of interest, the structure of the scene provides enough constraints for camera calibration even from a single view. Reconstruction (up to a scaling factor) of 3D shape is complemented...

متن کامل

Reconstruction of 3d Faces by Shape Estimation and Texture Interpolation

This paper aims to address the ill-posed problem of reconstructing 3D faces from single 2D face images. An extended Tikhonov regularization method is connected with the standard 3D morphable model in order to reconstruct the 3D face shapes from a small set of 2D facial points. Further, by interpolating the input 2D texture with the model texture and warping the interpolated texture to the recon...

متن کامل

Rapid Texture Optimization of Three-Dimensional Urban Model Based on Oblique Images

Seamless texture mapping is one of the key technologies for photorealistic 3D texture reconstruction. In this paper, a method of rapid texture optimization of 3D urban reconstruction based on oblique images is proposed aiming at the existence of texture fragments, seams, and inconsistency of color in urban 3D texture mapping based on low-altitude oblique images. First, we explore implementing r...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015